![]() Stored items include stronger healing items, light amplification, partial invisibility, invulnerability and a number of entirely new effects not found in Doom. Ammo, armor and the most basic healing item are used upon pickup just like in Doom, even if you don't need the full amount. ![]() ![]() Perhaps the greatest innovation of Heretic is the item inventory where most of Doom's powerups can be stored and used on command. Weapons and ammo transfer between levels within the same episode, however only 1 of each powerup carries over (except the flight one that never transfers). The seventh weapon is like a fully automatic short range grenade launcher and really does not do enough to differentiate itself from the other 2 automatics. There is also no standard weapon equivalent to the BFG, and more weapons that shoot slower dodgeable projectiles instead of instant hit scan bullets. A notable exception is the chain gun and pistol equivalents do not use the same ammo, giving far more use for the basic wand. You start off with only the basic wand, which is equivalent to the Doom pistol and the other weapons mostly mirror the ones in Doom. Each episode has 8 levels with the last being a boss fight, and a secret level somewhere along the way. The same Doom formula of independent episodes (the first being the shareware demo) that are meant to be played in order but are all unlocked. Gameplay takes place entirely in first person view as your goal is to reach the end switch or teleporter of each level. Despite this, the game introduces new mechanics not found in Doom, evolves the genre, and ends up being just about as much fun as its older brother. The base game mechanics are more or less identical to Doom shooting, weapons, powerups, movement, enemy behaviour, automap and level design. Heretic is an old school first person shooter that is pretty much an official total conversion of Doom with a dark medieval fantasy theme. Extremely recommended for fans of old school FPS
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